Built in public

Roadmap

What we've shipped, what's next, and where we're heading. Last updated: April 2026.

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Shipped

  • Blender plugin — 3D from text and reference images, import straight into your scene (disk, file browser, or Image Editor).
  • Two ways to work — AI-guided flow with suggested actions you confirm, and a direct mode (text or image) without chat.
  • Automatic routing — picks the best speed vs. quality tradeoff for each job, without micromanaging backends.
  • Web dashboard — profile plus a history page with 3D previews and source-image previews (full view and download where applicable).

In Progress

  • Pipeline: 2D concept (generated or chosen) → single linked path into 3D generation.
  • Onboarding more generation backends under the same workflows.

Planned

  • Companion integrations — editor plugins for Unity, Unreal Engine, Godot, and professional DCC tools (e.g. Maya).
  • In-browser generator — create assets without installing a desktop client.
  • Iterate on finished models — edits and refinements with a clear changelog per asset.
  • Fiat payment options alongside existing methods.
  • Marketplace for ready-made models — product shape and rules still being defined.
  • Smoother paths for external LLM agents — predictable APIs and workflows for automation.

Long-term goal

  • A full world-scale generator — environments and coherent scenes, not only single objects.